Hidden comment
In Burnville (the second map), when
you have to go into the church to knock out the two machine gunners and the
antiaircraft fire, do not go to the church. Instead, stay behind the big tomb
with a cross on it and throw grenades over the wall to where the two machine gunners
and antiaircraft guns would be (the corner of where the walls meet above it).
Keep throwing them until someone says "Way to chuck, Private".
· Cannot Cheat from this server fix
This trick will exploit a fatal
error when applying the "+set developer 1 +set sv_cheats 1"
command line parameter, if you get the "You cannot cheat on the
server" message. After starting the game with that command line parameter,
select a new game (or "Resume" a current game and the cheat should
work). Set the level and start it. Then, save the game and exit out back to
Windows. Restart the game and select "Resume". Do not manually select
a game to load. All you need to do is "Resume" your current game.
· Cheat Codes
Start the game with the "+set
thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0"
command line parameter. While playing the game, press ~ to display the
console window. Enter one of the following codes at the console window to
activate the corresponding cheat function. Repeat a code to disable its effect.
Note: If the game responds "sv_cheats are read only", then
type "setrandom sv_cheats 1" in the console before activating
the codes. If the game responds that "cheats are not enabled on this
server" then type "spdevmap [map name]" (for example,
"burnville" or "dawnville") in the console
before activating the codes.
Result
|
Cheat Code
|
Invincibility
|
god
|
Full health
|
give health
|
Get all items
|
give all
|
Extra ammunition
|
give ammo
|
Ignored by enemy
|
notarget
|
No clipping mode
|
noclip
|
Fly mode
|
ufo
|
Toggle debug mode
|
debug [0-1]
|
Toggle developer mode
|
developer [0-1]
|
Teleport to a specific map node
|
jumptonode
|
Play indicated map
|
map [map name]
|
Spawn indicated item
|
give [item name]
|
List all cvars
|
cvarlist
|
Dump all cvars to console
|
cvardump
|
Reset all cvars
|
cvar_restart
|
List all console commands
|
cmdlist
|
List all shaders of current map
|
shaderlist
|
List all images of current map
|
imagelist
|
List all sounds currently used
|
snd_list
|
List all entities currently used
|
entitylist
|
List all currently bound keys
|
bindlist
|
View graphics information
|
gfxinfo
|
Commit suicide
|
kill
|
Save game
|
savegame
|
Load saved game
|
loadgame
|
Reset variable to default value
|
reset [variable name]
|
Play a cinematic file
|
cinematic
|
Set crosshair transparency;
default is 1.0
|
cg_crosshairAlpha [number]
|
Set gravity value; default is 800
|
g_gravity [number]
|
Set HUD transparency; default is
1.0
|
cg_hudAlpha [number]
|
Set seconds that dead bodies
remain on-screen
|
ai_corpsecount [number]
|
Set shellshock duration
|
cg_shellshock [number]
|
Set skill level
|
g_gameSkill [number]
|
Set weapon knockback power;
default is 1000
|
g_knockback [number]
|
Set game speed; 0.5 is half speed,
1 is default
|
timescale [number]
|
Show miss distance when hitting
NPCs
|
cg_showMiss [0-1]
|
Spawn indicated model
|
testmodel [model name]
|
Free movement while paused
|
cl_paused 2
|
Return to normal paused screen
|
cl_paused 0
|
Toggle AI
|
g_ai [0 or 1]
|
Toggle bullet debug mode
|
g_debugBullets [0 or 1]
|
Toggle bullet marks
|
cg_marks [0 or 1]
|
Toggle console debugging.
|
con_debug [0 or 1]
|
Toggle crosshair
|
cg_drawCrosshair [0 or 1]
|
Toggle ejecting shells
|
cg_brass [0 or 1]
|
Toggle entity bounding boxes
|
g_drawEntBBoxes v
|
Toggle fog
|
r_fog [0 or 1]
|
Toggle framerate displae
|
cg_drawFPS [0 or 1]
|
Toggle FX
|
fx_draw [0 or 1]
|
Toggle FX debugging.
|
fx_debug [0 or 1]
|
Toggle FX freezing
|
fx_freeze [0 or 1]
|
Toggle fx. If set to 0, fx will be
disabled
|
fx_enable [0 or 1]
|
Toggle game timer
|
cg_drawTimer [0 or 1]
|
Toggle hit debug mode
|
g_debugShowHit [0 or 1]
|
Toggle HUD
|
cg_drawStatus [0 or 1]
|
Toggle HUD and crosshair
|
cg_draw2D [0 or 1]
|
Toggle letterbox format
|
cg_letterbox [0 or 1]
|
Toggle NPC health display
|
g_debugDamage [0 or 1]
|
Toggle objects and backgrounds
|
r_drawWorld [0 or 1]
|
Toggle objects and NPCs
|
r_drawEntities [0 or 1]
|
Toggle player and AI movement
debug mode
|
g_debugMove [0 or 1]
|
Toggle player and AI movement
debugging
|
cl_debugMove [0 or 1]
|
Toggle rendring
|
cg_noRender [0 or 1]
|
Toggle shadows.
|
cg_shadows [0 or 1]
|
Toggle spawning
|
g_spawnai [0 or 1]
|
Toggle subtitles
|
cg_subtitles [0 or 1]
|
Toggle third person view
|
cg_thirdPerson [0 or 1]
|
Toggle vehicle debug mode
|
g_vehicleDebug [0 or 1]
|
Toggle wireframe mode
|
r_showtris [0 or 1]
|
Unknown
|
testgun
|
Unknown
|
debug_tankall [0 or 1]
|
Unknown
|
chain [0 or 1]
|
Unknown
|
ai_nocriticalsections [0 or 1]
|
Unknown
|
cg_skybox [0 or 1]
|
Unknown
|
cg_stats [0 or 1]
|
Unknown
|
cg_noPredict [0 or 1]
|
Unknown
|
cg_selectPlayer
|
Unknown
|
cg_tracerChance
|
Unknown
|
cg_ignore [0 or 1]
|
Unknown
|
cl_run [0 or 1]
|
Unknown
|
cl_running [0 or 1]
|
Unknown
|
dmflags [0 or 1]
|
Unknown
|
g_changelevel_time
|
· Map names
Use one of the following values with
the "map [map name]" code:
airfield
berlin
brecourt
burnville
carride
chateau
dam
dawnville
factory
hurtgen
pathfinder
pavlov
pegasusday
pegasusnight
powcamp
railyard
redsquare
rocket
sewer
ship
stalingrad
tankdrivecountry
tankdrivetown
trainstation
training
truckride
Read more: http://www.cheatcc.com/pc/callod.html#ixzz1tKbVVqtg
Under Creative Commons License: Attribution Non-Commercial No Derivatives
1 komentar:
A new casino, just like Atlantic City, now has
It opened on May 대구광역 출장안마 21, and it has been 과천 출장샵 running for years now, thanks to a new gambling concept at 공주 출장샵 the Borgata Hotel 경산 출장마사지 Casino & Spa in Atlantic City. 광명 출장안마
Posting Komentar